Dragons are a rare genus in the Travengar Polyverse, featuring bipedal anatomy with the addition of twin flight-capable, membrane wings and a tail. Dragons possess significant genetic diversity which manifests itself in anatomical proportions, scale size, texture, color, spikes, horn shapes, foot structure, and eyes. Despite a sizable collection of myths and legends to the contrary, dragons do not manifest unusual characteristics based on their DNA, nor does scale color indicate a propensity toward specific character traits.
- 1 Gaian Dragons (Raurakath)
- 2 Nomadic Dragons (Tesrasada)
- 3 Broken Dragons (Skei Elud)
- 4 Stardust Dragons (The Cradle)
- 5 Frilled Dragons (New Ollund)
- 6 The Hosts Above and Below (Aurora)
- 7 Mythic Dragons (Brimstone)
- 8 Exile Dragons (Scourge!)
- 9 Psyrex Dragons (Imprefax)
- 10 Noble Dragons (Anacrusis)
- 11 Displaced Dragons (Aeti'iyata)
- 12 Shackled Dragons (Relyqyrthis)
Gaian Dragons (Raurakath)
Nomadic Dragons (Tesrasada)
Nomadic dragons, also known as Venturans, are named so for their endless wandering. Venturans roam the skies on the backs of Skyters, by their own wings, and sometimes, on the shoulders and backs of Lumose. Venturans are four-winged, with one typical pair of wings and one secondary pair just beneath the primary which angles downwards. Their coloration ranges from blue to green to purple, with redscales a rarity. As a dramatically dimorphic species, the similarities between males and females end here.
Venturan adult males are usually between eight and eleven feet tall, and of slender, lean build. Their heads sport two vexite horns that point forward and curve upwards. The end of the tail and a single stripe on each of their eight toes are made of the same material. Predictably, mana passively converges in small orbits around these features, and limited quantities of mana may be absorbed by the Venturan. The male Venturan's right eye features a vexite lens, permitting them to see vexite deposits and streams. However, males' hearts lack an arcane ventricle, rendering them unable to cast vexes.
Venturan adult females are usually between twenty-seven and thirty-five feet tall. They possess broad shoulders, thick, muscular limbs and extremities, and extraordinarily large breasts, though no horns. Their hearts possess an arcane ventricle, enriching their blood with a catalyst which enables them to cast vexes. They possess no inherent vexite features, which precludes them from seeing, gathering, or reading vexite without the assistance of males or other mages.
Venturan males routinely transfer their mana to a pair-bonded female partner, typically transferred orally. The female then stores the mana in her bosom, which causes it to swell. Once the mana is stored, the male maintains a series of vexite runes somewhere on the female's body. Their smaller hands permit precision, and consequently, highly efficient runes. These runes modify the composition of the stored mana, crafting it towards a specific purpose (such as perpetuating the flight of population-bearing Skyters). When mana is expended, the female's breasts compress accordingly.
Broken Dragons (Skei Elud)
The knowledge of the stardust dragons' origin is known only to them; it's one of the few items of knowledge which they withhold from others. Perhaps the oddest dragons in Bastion society, their bodies are titanic starships of equally unknown age. Their power source - a font of starbirth in the Cradle - is mysteriously perpetual, and the point in space to which stardust dragons must periodically return to refuel. Their internal systems are automated in much the same manner as a mortal creature, with independently operating machines and enormous, complex mechanisms serving as an artificial metabolism that tirelessly cleanses and protects the host dragon.
The central aspect of a stardust dragon's person is in their avatar - a single, distinct personality manifested at will across any number of compatible receptacles or in any number of physical, anthropomorphic bodies which may walk the ship or the Bastion as any other creature. As these physical bodies are identical, other entities can be certain that any given body which bears the unique dragon's appearance is, effectively, a conduit of communication and interaction via which they may reach said dragon.
Frilled Dragons (New Ollund)
The Hosts Above and Below (Aurora)
Mythic Dragons (Brimstone)
Exile Dragons (Scourge!)
Long ago, the Exile dragons stood upon the cusp of technological ascendancy that would grant their entire kind immortality. A god whose name has fallen to the wear of time saw their pride and hubris, and struck down the species as a whole. They were cursed with short lives and machine souls.
Exile dragons are typically between nine and eleven feet tall. As far as anthropomorphic dragons go, they are relatively typical in appearance, with common arrangements of horns, plating, wings, and claws. Every Exile’s soul is a physical object in the form of a perpetually glowing sphere bound by crossing strips of metal. This soul can be damaged and destroyed like any metal object. Should it be destroyed, the effects of the loss of one’s soul can be observed in the dragons - they become dead-eyed and function with basic and simplistic autonomy, manifesting no desires, aspirations, emotions, or liveliness. This appears to be a sort of death, even though the body may continue operating.
To the end of protecting their machine souls and mitigating their vulnerability, Exiles maintain a large industry across the whole of Scourge around “vessels” - machines or containers specifically designed to house their souls in addition to, usually, providing some useful utility. Examples of common vessels include ranged weapons, vehicles, toolkits, computers, appliances, and personal drones.
Due to the unusual and critical significance of machinery in an Exile’s life, Exiles tend to demonstrate organic empathy and care towards machinery, parts, and scraps, as if these inanimate objects were sapient. They often take offense if they perceive that technology is neglected or poorly treated, and as a result, a general knowledge of tinkering is a widely-held competency among them. The most respected Exiles are typically skilled engineers capable of recycling, restoring, and repurposing tech, although not all Exiles are skilled enough with technology to modify it.